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Thread Statistics | Show CCP posts - 14 post(s) |

Tipa Riot
Federal Navy Academy Gallente Federation
57
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Posted - 2014.12.07 20:56:04 -
[1] - Quote
I like the hacking mini-game, imo it's in good balance*, please don't mess with it by making it more complex ... It needs to be challenging but reasonable fast to complete, without thinking a minute before each step, cause you have to keep hacking while watching d-scan and overview to avoid being killed.
* please have a look at the reward of the hardest cans. I found no remains empty yet, but lot of ruins.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
57
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Posted - 2014.12.07 21:11:34 -
[2] - Quote
A prospector implant to get +5 virus strength would be a good idea.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
57
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Posted - 2014.12.08 14:42:41 -
[3] - Quote
Jeremiah Saken wrote:Tipa Riot wrote:I like the hacking mini-game, imo it's in good balance*, please don't mess with it by making it more complex ... It needs to be challenging but reasonable fast to complete, without thinking a minute before each step, cause you have to keep hacking while watching d-scan and overview to avoid being killed. If you are referring to latest hacking change, JP made a video: hacking updatedefinately not something that made hacking more complex yet still very good change. It's reducing randomnes factor a lot. Can't wait to see it on TQ. Thanks for linking. Nice addition indeed; I revoke my request for a new implant ;)
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
64
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Posted - 2014.12.12 13:32:53 -
[4] - Quote
I get the feeling this goes in the wrong direction now ... by making it more complex, you increase the time it takes to hack a can . There are already those sleeper caches for people who like 30min of puzzle solving. Others do it for the ISK ...
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
64
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Posted - 2014.12.13 08:04:06 -
[5] - Quote
Quanah Comanche wrote:Tipa Riot wrote:I get the feeling this goes in the wrong direction now ... by making it more complex, you increase the time it takes to hack a can  . There are already those sleeper caches for people who like 30min of puzzle solving. Others do it for the ISK ... And the more isk, the harder it should be. Risk...reward you know all that. Aren't you the one who advised not scanning WHs? Great idea to offer new explorers. Yeah, it is like with every PvE activity in EvE, once it starts to get a "profession" an important factor is efficiency and ISK/h. Non-combat exploration as an income source imo is in a unique position, as it creates decent ISK with very low risk and by providing some fun gameplay at the same time. I'm looking forward to the changes (and I'm in a more positive mood about as I was when I wrote the comment ), and the new numbers are great, cause they support the hacking flow and the way of thinking.
But at the end of the day, all fun and romantic feelings put aside, PvE in EvE is there to raise the ISK you can burn elsewhere which is rated by ISK/h.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
111
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Posted - 2015.01.29 22:57:43 -
[6] - Quote
Oh my goodness, "auto-hacker" modules are the dumbest thing I've read in a while ... what's wrong with the minigame? If you can't beat it, get better! If it's not challenging enough, why bother?
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
112
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Posted - 2015.01.30 13:42:50 -
[7] - Quote
Now I see where this comes from ... some of you expect passive income from exploration. For myself I picked exploration because it is not passive and can be combined with PvP opportunities. So far it took me a couple of hours in roaming on a weekend to fund a couple of weeks PvP. Though I honor a reasonable ISK/h ratio, I bet for passive income it's better to rent goon space and let some "AFKtars" do their job.
Regarding "auto-hacking", if this module performs significantly worse than any manual low-skill hacker and pins you at the point (like bastion mode), I'm fine with it. In general I think, EvE needs more and not less activities which require actual player skills.
Just my point of view.
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
123
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Posted - 2015.02.05 19:56:27 -
[8] - Quote
Less people doing exploration and more people rat in carriers ... sounds like a win-win situation ... for certain play styles. 
I'm my own NPC alt.
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Tipa Riot
Federal Navy Academy Gallente Federation
149
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Posted - 2015.02.28 08:51:53 -
[9] - Quote
Tamtaman wrote: 3. less laggy.. sometimes my whole Eve client gets REALLY slow when i do too many of those ( mem leak perhaps? )
Noticed lag too, after the patch with the numbers, sometimes the mini-game can't keep up with me clicking the nodes. Sometimes it takes more than 2s to reveal an utility node. Never had lag before that time with the mini-game.
I'm my own NPC alt.
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